inherit "/obj/monster"; /* changed from /w/devoe to /d/of by Jedi 5/11/93 */ void setup() { //set_name("faeyn"); add_alias("treant"); add_alias("faeyn"); add_alias("oak"); set_short("Faeyn the Treant"); set_long("This is Faeyn the Treant. He advises the elves " "on living peacefully in the forest. He is as strong as " "an oak, partly because he is an oak.\n"); set_race("treant"); set_guild("fighter"); set_random_stats(10,18); set_str(18); set_level(20); adjust_money(10,"silver"); set_gender(1); set_al(50); } void init() { ::init(); call_out("first_approach",0,this_player()); } int first_approach(object ob) { write("A majestic oak comes to life and addresses you.\n"); do_command("'I am Faeyn, leader of these woods. These once peaceful " "woods have become infested with evil. Please help us destroy the " "enemies of the forest!" "\n"); } int event_person_say(object ob,string str, string mess) { string s1; string *messes; messes = explode(mess," "); if(member_array("poison",messes) != -1) { do_command("'The only poisonous creatures in this woodland " "are the wood imps. There poison can be " "deadly to an adventurer like you. However " "far to the north, near the entrance to the " "evil part of the forest the imps call home, " "grows a bush in a strange glade. The berries " "of this bush will give your body resistance " "to the wood imp poison when eaten.\n"); do_command("'I strongly suggest you seek out this bush " "before doing combat with the imps.\n"); return(1); } }