inherit "/std/room.c"; #include "path.h" void setup() { set_short("Cave of Gloom: Winding passage.\n"); set_long("Cave of Gloom: Winding Passage\n" " In this part of the cave, the passage comes to an abrupt end where it appears " "there has been a cave-in. It looks as though you'll have to backtrack to the South. " "\n\n"); set_light(60); add_item(({"cave-in","rocks","end","dead end","abrupt end"}),"The rocks to the east must " "weigh a ton, judging by their appearance. As you inspect them, your hand actually " "passes THROUGH one the rocks. It seems the whole cave-in is an illusion.\n"); add_item("moss","The phospherescent moss covers the cave in small patches"+ "imbedded into the ceiling providing barely enough light to see.\n"); add_feel("wall","The wall is slimy to the touch.\n"); add_smell("cave","The cave smells musky and earthy, the way all caves smell.\n"); add_feel("moss","Try as you might, the moss is too high to reach.\n"); add_exit("south",CAVES+"cave3.c","path"); add_exit("rocks",CAVES+"cave6.c","hidden"); add_exit("east",CAVES+"cave6.c","hidden"); add_exit("cave-in",CAVES+"cave6.c","hidden"); }