#include "path.h" inherit "/std/room"; void setup() { set_short("Eldar's Home. \n"); set_light(LIGHT); add_property("no_undead",1); set_long("Eldar's Home. \n\n" " You stand within the eldar's house. It is small" " and quiet. The noise of the forest doesn't penetrate" " through the walls of his house so it is real peaceful. " "You look around and realise that the eldar is not here." " Oddly enough, his entire house is empty and abandoned." " The room has an echo that is present anywhere that is " "widely unused." "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_exit("southwest",ROOMS+"Eldev.c","path"); add_exit("northwest",ROOMS+"elf17.c","path"); }