#include "path.h" inherit ROOM+"quest.c"; void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Darkheart"); set_long("\n Realm of the Elf: Darkheart.\n\n" " You have entered the heart of the gloomy forest. Here " "lies the center of the evil that has twisted this once " "healthy woodland into the gloomy haven for imps it has " "now become. The forest rings a small glen, in the " "center of which sits a throne. From here, Komante sends " "his minions to ravage the forest and twist it into " "an expanding blight that will take over the elven " "homeland." "\n\n"); add_item("throne","This is a wooden throne carved by " "the wood imps for Komante, their mysterious " "master.\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("north", GLOOM+"dfo5e", "road"); add_clone(CHAR+"geldon",1); add_clone(CHAR+"komente",1); set_zone("forest"); }