#include "path.h" inherit ROOM+"baseroom"; #include "restock.c" object bigvine; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " Although you have gotten deeper into the swamp, you see a " "clearing up ahead. It's a good walk to get there but you can " "still see the clearing from here. You still see " "a lot of those vines. When you get to the clearing you " "should probably take a rest. The trees are becoming more " "frequent now. The path is becoming a little easier to follow " "now. Maybe things are taking a turn for the " "better. \n\n"); add_property("no_undead",1); add_item("trail", "The trail is becoming easier to follow now. " "It seems beaten down a little as if it has carried " "some traffic lately. \n\n"); add_item("clearing", "You see a clearing up ahead a couple of " "miles to the south. Perhaps it would be good there. " "\n\n"); add_item("vine", "This is a Large looking vine, a lot " "larger than the ones you have been seeing. \n\n"); add_exit("south",SWAMP +"lizard10","room"); add_exit("northwest",SWAMP +"lizard04","room"); } void reset() { if(!bigvine) bigvine = clone_object(MONSTER +"bigvine.c"); bigvine->move(this_object()); } void dest_me() { if(bigvine) bigvine->dest_me(); ::dest_me(); }