inherit "std/room"; object board; void setup() { add_property("no_undead",1); set_light(75); set_short("FR:Illumitech Applicant Meeting Hall"); set_long("This is the meeting hall of applicants for FR:Illumitech. " + "It looks rather comfortable, but seems a place for only a " + "temporary stay--until you can find a proper home. There " + "is a bulletin board here, and also a curious portal that " + "will let you mill about the sample areas that have been " + "created.\n" + "WARNING!: This MUD is -not- designed for players. Enter " + "the portal at your own risk!\n\n"); add_exit("east","/room/entryroom.c","door"); add_exit("portal","/d/newbie/nexus.c","portal"); add_item("hall","This is a meeting hall.\n"); add_item("home","When you become a creator, you will never "+ "have to come here again.\n"); add_item("portal","It's a standard, run-of-the-mill portal.\n"); } void reset() { if(!board) { board = clone_object("/obj/misc/board"); board->set_datafile("playerboard"); board->move(this_object()); } ::reset(); }