inherit "/obj/monster"; #include "path.h"; void setup() { set_name("thief"); set_short("Thief"); set_race("elf"); set_gender(1); set_long("This small cocky little elf must be a thief. He " "seems to be looking at your purse. \n"); set_main_plural("thieves"); add_plural("thieves"); load_chat(20, ({ 1,"Thief tries to sneak around behind you.", 1,"Thief moves in towards you, but jerks away when you see him.", 1,"Thief motions towards your purse.", }) ); //set_guild_ob("/std/guilds/rogues/thief"); set_level(2); set_wimpy(0); clone_object(WEAPON+"dagger.c")->move(this_object()); clone_object(ARMOR+"leather.c")->move(this_object()); command("equip"); } /* setup */ void do_death(object att) { tell_object(att, "AAARRRRGGGHHH!"); ::do_death(att); }