#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "The track steepens sharply and narrows here.\n" "You find that you are working your way along between a couple of " "large fallen trees which form a sort of ladder here. The vines " "which in life spiraled around the tree trunks make good hand holds " "as you scramble along the track. " "\n\n"); add_item("vines", "The vines around the fallen tree trunk are as thick as your wrist " "and very fibrous, you try to pull one loose but it's firmly anchored " "to the trunk. " "\n"); add_item(({"trees","fallen trees","tree trunks"}),"The fallen tree trunks " "are firmly embedded into the packed earth of the jungle floor. " "\n"); add_item("ladder","These vines form a make-shift ladder, allowing you to climb " "across the small ravine here. \n"); add_item("ravine","This small indentation in the ground could be dangerous to your " "health, if you fell in. You decide it's best to stay away from it. \n"); } void init() { add_exit("west",HAVMAND+"j26.c","path"); add_exit("southeast",HAVMAND+"j28.c","path"); ::init(); }