inherit "/obj/monster"; #include "path.h"; void setup() { set_name("hermit"); set_short("Hermit"); set_race("dwarf"); set_gender(1); set_long("This is an old and dirty hermit. His frail old " "body is covered with thick brown hair. He looks " "tired and hungry." "\n\n"); load_chat(200, ({ 1, "Hermit says :'I am so hungry.'", 1, "Hermit looks at you expectantly.", 1, "Hermit rubs his stomach and grumbles.", 1, "Hermit searches around the room a bit.", })); load_a_chat(100, ({ 1, "You will never learn!", 1, "You have made a big mistake!", 1, "Leave me alone!", 1, "Get out of here, NOW!", }) ); set_guild_ob("/std/guilds/warriors/fighter"); set_level(8); set_wimpy(0); clone_object(WEAPON + "drift_wood.c")->move(this_object()); clone_object(ARMOR + "cloak2.c")->move(this_object()); command("equip"); } void do_death(object att) { tell_object(att, "The hermit grabs the parchment from the floor " "and rips it to shreads. \nJust before he dies, he throws " "the pieces into the fire." "\n\n"); ::do_death(att); }