#include "path.h" inherit "/std/room"; void setup() { set_light(50); set_short("City of Dendall: Cavern"); add_property("no_undead",1); set_long("\nCity of Dendall: Cavern\n\n" " You are in the back alley of Grock's weapons shop. Garbage is " "strewn every where you look. You even think you see a rat scurry " "from one pile of trash to the other, then you happen to notice " "another rat. There are quite a few rats now that you look. To " "the southeast you believe that you hear the banging of a hammer " "against an anvil.\n\n"); add_item("garbage","As you look around, you see mounds of garbage " "along the eastern wall and stacks of boxes on the " "western one. You guess that the Duergar don't have " "a very effective waste system.\n"); add_clone(NPCS+"rat.c", 3); add_exit("west", HERE+"den06", "road"); set_zone("dendall"); }