inherit "/std/room"; #include "path.h" void setup(){ set_light(60); set_short("Realm of the Lizard: Big Cave"); set_long("\nRealm of the Lizard: Big Cave\n\n" " This is a cave that you have entered upon leaving the" " underwater tunnel. This cave is rather spacious. Outside" " the cave appears to be a swamp. It looks like you might" " be right at home in a swamp.\n"); add_exit("down", UWATER+"uw13", "path"); add_exit("east", "/d/ss/new_swamp/village/swville1", "path"); modify_exit("east", ({"function","go_east"}) ); } int go_east() { int i; if(this_player()->query_level() < 5) { notify_fail("Your not experienced enough to leave yet.\n"); return 0; } else { object *it; write("As you head to the east you drop your Amulet of K'Laktaar" " down in amongst a bunch of rocks. There is no way to get" " it back.\n"); this_player()->add_property("LIZARD_DONE", 1); while( sizeof(it = find_match("amulet",this_player()))) it[0]->dest_me(); return 1; } return 1; }