<HEAD> <TITLE> set_living_name - set a living name for a living object </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> set_living_name - set a living name for a living object </H1> </center> <p> <b> void set_living_name( string name ); </b> <p> This efun is only available if NO_ADD_ACTION is not compiled in. <p> Set a living name on an object that is living. After this has been done, the object can be found with "find_living()". <p> See also: <A HREF=../interactive/enable_commands.html> enable_commands </A>, <A HREF=find_living.html> find_living </A>, <A HREF=../interactive/find_player.html> find_player </A> <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>