<HEAD> <TITLE> exec - switches a user (interactive) connection from one object to another </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> exec - switches a user (interactive) connection from one object to another </H1> </center> <p> <b> int exec( object to, object from ); </b> <p> This efunction allows the interactive link to a given object to be moved to another object. That is, after a successful exec(to, from) call, interactive(to) will return 1 and interactive(from) will return 0. The player that was controlling 'from' will begin controlling 'to' following the exec() call. Note that this is a powerful function and its use must be restricted if you wish to attempt to have a secure mud. The proper way to restrict the use of exec() is to make a simul_efun of the same name and then use valid_override() to restrict the use of a simul_efun override (i.e. efun::exec()). The exec() function returns 1 if the switch is successful (and 0 otherwise). <p> See also: <A HREF=interactive.html> interactive </A>, <A HREF=../../applies/master/valid_override.html> valid_override </A>