#include "path.h" inherit FORESTROOM; //inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c"; #define NUM 2 void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest, Clearing"); set_long("\n Realm of the Elf: Gloomy Forest, Clearing.\n\n" " This is another ambush waiting to happen. " "These woods are becoming more and more " "sinister. With every step you take, the feeling " "of your impending demise seems to lodge itself " "deeper into your mind and soul. The path you " "were following has dwindled into a small " "almost invisible trail. \n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("southwest", GLOOM+"dfo4a", "road"); add_exit("northwest", GLOOM+"dfo5b", "road"); set_zone("forest"); }