<HEAD> <TITLE> receive_message - provides the interface used by the message efun. </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> receive_message - provides the interface used by the message efun. </H1> </center> <p> <b> void receive_message( mixed cl, mixed message ); </b> <p> The message() efun calls this method in the player object. The cl parameter is typically used to indicate the class (say, tell, emote, combat, room description, etc) of the message. The receive_message() apply together with the message() efun can provide a good mechanism for interfacing with a "smart" client. <p> See also: <A HREF=catch_tell.html> catch_tell </A>, <A HREF=../../efuns/interactive/message.html> message </A>, <A HREF=../../efuns/interactive/receive.html> receive </A>, <A HREF=receive_snoop.html> receive_snoop </A> <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>