// Wandering Mercenary... inherit "/obj/monster"; void setup() { set_name("mercenary"); add_adjective("tough"); set_race("human"); set_al(-90+random(161)); set_short("mercenary"); set_level(4+random(8)); set_wimpy(0); set_random_stats(6, 18); set_str(roll(1, 4)+14); set_long( "A tough battled scarred mercenary. There are better ways of " "filling in an afternoon than messing with the likes of him.\n"); adjust_money(({random(10),"silver", random(100), "copper"})); load_chat(10, ({ 1, "'Anyone you don't like?\n", 1, "'I'll do anything if the price is right?\n", 1, "'Don't get me angry. You won't like me when I'm angry.\n" })); load_a_chat(30, ({ 1, "'I'll show you whose boss\n", 1, "'You think you're so tough\n", 1, "'Finally a fight. Pity it's my day off though.\n" })); if(random(2)) new("/baseobs/weapons/bastard_sword")->move(this_object()); else new("/baseobs/weapons/long_sword")->move(this_object()); new("/baseobs/armours/chainmail")->move(this_object()); this_object()->init_equip(); } /* setup() */