#include "path.h" inherit HAVMAND+"track.c"; void setup() { set_long("\nIsle of Havmand : Track\n\n" "You are walking along a dirt track which was made so that supplies could " "be taken from the small dock to your west to the village nestling below " "the castle wall. It doesn't seem to have had a lot of use lately as you " "can see small clumps of grass starting to grow in the deep ruts in the " "middle of the track. Impenetrable jungle looms to the north, and the " "road continues east. " "\n\n"); add_item("dock","A little pier sits in the sea to the west. From here it " "looks badly in need of repair, and doesn't seem to have been used for " "some time.\n"); add_item("village","A group og grotty little hovels beside a castle wall, " "you assume it could be called a village, though it seems mainly deserted " "now.\n"); add_item(({"grass","clumps"}),"Bright green clumps of grass, they seem to " "be one of the few things thriving here.\n"); add_item("jungle","A tangle of huge trees growing closely together, there " "is no way you could force your way through from here.\n"); } void init() { add_exit("dock",HAVMAND+"d00.c","path"); add_exit("east",HAVMAND+"t02.c","path"); ::init(); }