#include "path.h" inherit BASE; int query_kill_xp() { return 0; } void setup() { set_name("spectre"); set_main_plural("spectres"); set_short("Spectre"); set_long("Nothing more than a moaning patch of air with a bad attitude, this fiend has returned to "+ "life to visit woe on the living.\n"); set_guild("fighter"); set_level(16); set_al(20); set_str(25); set_int(20); set_wis(2); set_dex(5); set_con(25); set_cha(2); set_thac0(15); set_max_gp(200); set_gp(200); set_kill_xp(0); set_aggressive(1); add_property("undead",1); add_property("magical",100); add_property("fire",-10); add_property("cold",110); } void init() { add_attack_spell(30,"slience",({ "/std/spells/wizard/silence.c","cast_spell",1})); }