inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: Shadow Valley"); set_light(40); set_long("Macedonia: Shadow Valley\n\n" " Obvious directions are starting to fade out due to " "lack of travel along this path. To the north there is " "a beautiful overlook of a large lake, but since you are " "not sure about your ability to swim, you do not dare " "enter it. From the woodland area to the south, you can " "hear sounds of various creatures. These sounds are " "starting to lure you to adventure into the looming " "trees and dense brush. " "\n\n"); add_item("path","This is a narrow dirt path that runs through the " "grass alongside the lake.\n"); add_item(({"overlook","lake"}),"You are standing on spot north of " "the woods that give a perfect overlook of Lake " "Chicamocomico. Looking at the calmness of the lake " "you feel more calm about the violence that is likly " "to face you in the future.\n"); add_item(({"woodland area","area","woods"}),"This area is overgrown " "with various trees and shrubs. You are worried by the " "sounds, but your curiosity is growing faster than your " "fear.\n"); add_item(({"trees","looming trees"}),"These are very large trees " "which provide more than enough shade for the entire " "forest. Made up of mostly oak and maple, this would " "make an excellent place to find lumber to build a " "home, but you notice no stumps that have be left " "behind.\n"); add_item(({"brush","dense brush"}),"This brush is just the average " "wild shrubs found in most forest areas. Since the " "light here is so scarce, there are no blooms growing " "here.\n"); add_clone(NPC+"frog.c",3); add_exit("south",VALLEY +"gnome04","path"); add_exit("west",VALLEY +"gnome01","path"); add_exit("southeast",VALLEY +"gnome05","path"); }