/* Added by Galvin 95-05-15 */ #include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " The mist clears a bit and you find yourself in a small clearing " "surrounded by twisted trees. A few shrubs grow here and the " "abscence of weed and roots make it a lot easier to follow the path." " To the northwest you think you can see a large pond but the mist " "harasses your sight. A quicksand hinders all movement to the " "northwest so you can't find out for sure. \n\n"); add_property("no_undead",1); add_item("trees", "Twisted trees without the usual swampmoss and vines. \n\n"); add_item("shrubs", "Small shrubs that grow randomly in the clearing. \n\n"); add_item("pond", "There's definitely some kind of pond to the northwest. " "The smell of murky water certainly verifies that. \n\n"); add_item("mist", "The mist here isn't as striking as usual. You can almost " "see beyond the first row of trees. \n\n"); add_item("path", "The path turns slightly to pass a small quicksand. \n\n"); add_item("quicksand", "The quicksand covers a small area here, blocking all " "movement to the northwest. \n\n"); add_exit("northeast",SWAMP +"lizard17","room"); add_exit("south",SWAMP +"lizard23","room"); }