#define IMM1 " " #define IMM2 " " #include "path.h" inherit"/std/room.c"; void init() { shield_it(SHIELD,"/d/ss/daggerford/ladyluck"); ::init(); } void setup() { set_long("This is the northern end of the palace grand hall. It is bare" " except" " for a statue in the center of the room. The enchanting elven music flows " "throughout this hallway as well, easing your soul and mind. There are " "doors" " to the north, east, and west of you. The grand hall continues to the" " south.\n"); set_short("grand hall - north"); add_exit("north",ROOM+"ntower1","door"); add_exit("south",ROOM+"palace1","road"); add_exit("east",ROOM+"admin1","door"); add_exit("west",ROOM+"dining","door"); add_item("carpet","It is red and very thick."); add_item("statue","It is a statue depicting three dragons. There is " "a large white" " dragon, a large black dragon, and a large red dragon. They are" " intertwined " "in a intricate dance of fate. It seems the as if the dragons writhe" " slightly.\n"); set_light(100); }