functions available and parameters: set_short(string short_desc); set_long(string long_desc_with_no_\n's); set_light(int light); set_zone(string zone_name); /* used for wandering monsters */ add_exit(string direction, string destination, string exit_type); add_item(string item, string description); add_alias(string alias, string original); Examples of use: set_short("Corridor"); set_short("Large Plain"); set_long("You are travelling down a small candlelit corridor. Candles line "+ "the walls of the corridor. The corridor continues to the north "+ "and south. There is a door further to the north."); set_long("You are standing on a large plain. It extends in all directions "+ "as far as you can see. There are small bushes here and there"); set_light(40); set_light(100); set_zone("city"); set_zone("plains"); add_exit("north", "/d/ss/daggerford/ladyluck", "door"); add_exit("south", "/d/ss/daggerford/castle-hall", "corridor"); add_exit("north", "/d/ss/wilderness/darkenwood_clearing", "plain"); add_exit("south", "/d/ss/daggerford/sgate", "gate"); add_item("candle", "The candles hang from the wall and provide an eerie lighting"); add_item("candles", "They line the corridor providing an errie light"); add_item("bush", "The bushes are a very boring variety indigenous to the area"); add_item("bushes", "The are dotted over the countryside. They aren't very "+ "interesting really"); add_alias("light", "candle"); add_alias("shrub", "bush"); add_alias("shrubs", "bushes"); NOTES: Please refer to the light document to see the list of appropriate light values for certain types of rooms. Currently supported types of exits are :- plain, gate, corridor, door, unique See also std.object