#include "path.h" inherit HAVMAND+"beach.c"; void setup() { set_light(LIGHT); set_long("\nIsle of Havmand : Beach\n\n" " Shells are spread out on most of this part of the beach and you " "can't avoid standing on them, making loud, scrunching noises as you " "move. They are particularly thick nearer to the trees lining the beach, " "which seems a little odd as it is quite a way above the high-water " "line. " "\n\n"); add_item("shells","Shells of all sizes, colors and shapes, broken as well " "as whole. They seem to have been deliberately put here as an early " "warning device by someone. \n"); add_item(({"tree","trees"}),"The trees of the nearby jungle are very tall " "and grow closely together. There is the beginning af a trail through them " "here. \n"); } void init() { add_exit("north",HAVMAND+"b03.c","path"); add_exit("south",HAVMAND+"b05.c","path"); add_exit("west",HAVMAND+"p05.c","path"); ::init(); }