/* Text alterations and replacement by Grimbrand 2-1-96 */ #include "path.h" inherit "/std/underground"; void setup() { add_property("no_undead",1); set_light(10); set_short("Realm of the Duergar: Proving Grounds, Hidden Chamber"); set_long("\n Realm of the Duergar: Proving Grounds, Hidden Chamber.\n\n" " This room looks like one of the caves that you would " "see out in the underdark. Naturally rough rock walls, lit " "by a strange glowing moss that is growing on the walls adds " "an eerie yet beautiful effect. This room, when compared to " "the others seems to be absolutely untouched by the hands of " "any mortal. The rock and crystal formations are absolutely " "breathtaking, truely the work of the gods themselves. The " "stalagmites and stalagtites are all perfectly formed and " "glisten with the moisture that provides their growth. These " "stone spires look to be just perfect for being turned into " "blocks by a skilled miner.\n" "\n"); add_item(({"formation", "formations", "rock formations", "crystal formations"}), " As you look around the room, you can see rock formations " "of every shape and kind. There are even a few geodes with " "their swirl of crystal colors in the center of the plain " "looking exterior.\n\n"); add_item(({"rock", "rocks"}), " You see so many different varieties of both rock and " "mineral you hardly feel able to possibly identify " "what they all are.\n\n"); add_item(({"crystals", "crystal"}), " Crystals of every color of the rainbow can be " "seen spread across the room. There are even a few that " "are so warm their color pierces into the night vision " "spectrum of underdark creatures. These warm crystals " "are quite valuable, unfortunately the ones here aren't big " "enough to bother with.\n\n"); add_item(({"wall", "walls"}), " The walls seem to be made of some kind of slate, " "but it's just too difficult to tell.\n\n"); add_item("moss", " As you look at the moss, you can see that it is " "growing directly upon the rock. It gives off a blueish " "glow that helps to light the area up enough to where you " "can see fairly well.\n"); add_clone(DNPC+"rat",3); add_exit("east",NEWBIE+"dlev1_03","door"); add_exit("north",NEWBIE+"dlev1_10","door"); add_exit("west",NEWBIE+"dlev1_08","door"); }