#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "As the rock closes in on you, it is really starting to get hot and " "humid down here. Your ears are filled with the sounds of dripping " "water, and small gnats swarm in the air as you move. Quite a bit " "of the dripping water seems to find its way to the ground via your neck. " "Despite the warm air it's unpleasantly cold and clammy. " "The moss underfoot forms large soft cushiony hummocks that squelch " "unpleasantly when you move. " "\n\n"); add_item("moss","It's thicker , green and most definately wetter " "than you've seen before, it also forms unpleasantly suggestive " "shapes on the ground, like buried skulls and torsos " "\n"); add_sound("water","Drip ..... drip ..... drip ..... Squelch.. " "(you moved) " "\n"); add_feel("moss","Yetch, it's like grabbing a handfull of water !\n"); add_item("gnats","Almost too small to see, they certainly swallow easilly, " "you spit, it doesn't help much.\n"); add_taste(({"gnat","gnats"}),"Gritty, definately gritty, otherwise " "tasteless.\n"); } void init() { add_exit("west",HAVMAND+"j37.c","path"); add_exit("southeast",HAVMAND+"j35.c","path"); ::init(); }