#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "There is a small spring here. Water bubbles up from the ground, trickles " "along the track, and then disappears underground again. Tall tree ferns " "grow all around it, really thriving in the moist conditions. " "\n\n"); add_item( ({"spring","water"}),"This is a small freshwater spring. " "After coming up from the ground, the water runs along the ground before " "disappearing once more, " "\n"); add_item( ({"ferns","tree ferns","fern"}),"As tall as a tall man, these " "ferns have large bright green fronds branching out from brown trunks. " "\n"); add_sound( ({"bubbles","water","trickles"}),"The water gurgles and chuckles " "its way out of the ground, along the path, and gurgles its way back " "into the ground. " "\n"); } void init() { add_exit("north",HAVMAND+"j31.c","path"); add_exit("southeast",HAVMAND+"j33.c","path"); ::init(); }