inherit "/std/room.c"; #include "path.h" void setup() { set_short("Winding Passage"); set_long("Winding Passage\n\n" " The cave takes a very sharp turn to the West and South here. The water which " "is dripping from the ceiling has become cooler, and everything seems damp down here. " "In the darkness, you can still hear the echos of something being grated further to " "the west. " "\n\n"); set_light(80); add_item("water","The water is dripping from every crack and crevice in the cave.\n"); add_item("wall","Upon further inspection, the brown substance on the wall appears to be dried blood.\n"); add_item("moss","The phospherescent moss covers the cave in small patches"+ "imbedded into the ceiling providing barely enough light to see.\n"); add_feel("wall","The wall is slimy to the touch.\n"); add_feel("water","The water is ice cold to the touch.\n"); add_smell("cave","The cave smells musky and earthy, the way all caves smell.\n"); add_sound("sound","As you strain to hear, you think the sound might be something large being dragged. \n"); add_feel("moss","Try as you might, the moss is too high to reach.\n"); add_clone(CHAR+"baby_spider",1); add_exit("south",CAVES+"cave7.c","path"); add_exit("west",CAVES+"cave8.c","path"); }