Fighter type guilds: Generally good at hitting things with weapons, strength bonuses and tough. Fighters: Location: various. (some guild halls are picky about which races they will train) Races: All Stats: High strength. Armour Restrictions: None. Weapon Restrictions: None. Battleragers: Location: Dendall, Mithril mountain. Races: Duergar (Dendall), Dwarf (Khazad-Khadum) Stats: High strength. Armour Restrictions: None. Weapon Restrictions: None. Warriors: Location: Banefall Races: Drow Stats: High Dexterity Armour Restrictions: None. Weapon Restrictions: None. Assassins: Location: Survivors (few) won't tell. Races: All Stats: High Dexterity Armour Restrictions: Medium armour. Weapon Restrictions: None. Rangers: Locations: Somewhere in those trees over there. Races: Elf **, Human, Half Elf. Stats: High Dexterity Armour restrictions: Nothing that rattles. Weapon Restrictions: None. (+ can use longbow) ** Weaker races need to use cunning to get the full benefits of being a ranger