inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: Shadow Valley"); set_light(40); set_long("Macedonia: Shadow Valley\n\n" " From the wild growth of trees and brush, you " "assume that you are standing in one of the " "deepest parts of the forest. From here, you " "notice a narrow path leading through the brush " "to the west. Much to your enjoyment, you can " "hear the sounds of many different forest " "animals. " "\n\n"); add_item("trees","Ths trees here have grown to enormous heights. " "Their growth has caused the forest to be cover with a " "refreshing shade.\n"); add_item(({"brush","dense brush"}),"This brush is just the average " "wild shrubs found in most forest areas. Since the " "light here is so scarce, the are no blooms growing " "here.\n"); add_item(({"forest","woods"}),"From here, you can see the edge of " "the forest. Due to its density, you can not see far " "into it.\n"); add_clone(NPC+"snake.c",3); add_clone(NPC+"frog.c",2); add_exit("north",VALLEY +"gnome02","path"); add_exit("west",VALLEY +"gnome03","path"); add_property("no_undead", 1); }