#include "path.h" inherit "/std/outside"; void setup() { set_short("Lizard's Island: Beach\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard's Island: Beach\n\n" " The sand on this section of the beach seems to take on a rocky sensation. " "As you look to the west, you can clearly see why. The cliffs have begun to lower and " "arc towards the sandy beach. Some jungle stands between you and the rocks, though. " "To your immediate west there is dense jungle which cannot be penetrated from this " "angle. Perhaps the Northerly route which leads into the green plants would be " "better. There is also a continuation of the beach to the Northeast and Southwest. " "\n\n"); add_item("shells","These shells are common all over the island and are frail to " "the touch.\n"); add_item("sun","The sun beats down from above. It feels good to a lizard, such " "as yourself.\n"); add_feel(({"sand","floor","ground"}),"Although nearly unnoticable, the sand seems " "a bit more coarse on your bare feet. \n"); add_item("jungle","The jungle is off to the West and seems far to dense to venture " "into from here. The sounds of animals can be heard from the lush vegetation. \n"); add_sound(({"jungle","sounds","animals"}),"The animals seem to be chattering " "incoherently and making a lot of useless noise. \n"); add_exit("north",ROOMS+"liz6.c","path"); add_exit("northeast",ROOMS+"liz7.c","path"); add_exit("southwest",ROOMS+"liz3.c","path"); }