#include "path.h" inherit "/std/outside"; void setup() { add_property("no_undead",1); set_light(LIGHT); set_short("Island of Maroek: The Forest"); set_short("Island of Maroek: Forest Path\n"); set_long("Island of Maroek: Forest Path\n\n" "The trees are a bit more sparse, here. There is a small stump to your south with " "a simple shop's sign. The forest around you seems full of life, as if nature is in perfect " "balance throughout all of this island. " "\n\n"); add_clone(CHAR+"mean_cat.c",3); add_clone(CHAR+"buzzard.c",1); add_exit("west",ROOMS+"half2.c","path"); add_exit("north",ROOMS+"half9.c","path"); add_exit("south",ROOMS+"shop.c","door"); add_exit("east",ROOMS+"half4.c","path"); }