#include "path.h" inherit "/std/outside"; void setup() { add_property("no_undead",1); set_light(LIGHT); set_short("Isle of Havmand: Dock."); set_long("\nIsle of Havmand : Dock\n\n" "Originally, this small wooden dock was used for the loading and " "unloading of supplies for the castle and village, but it hasn't been " "used in a long time. Many of its planks are rotten and several of them " "have disappeared altogether. " "\n\n"); set_night_long("\n Isle of Havmand: Dock.\n" "Your footsteps sound loudly on the wooden planks of this small dock," "but you have to be careful not to step into a hole where a plank has " "rotted away. The water below gleams softly in the darkness. " "\n\n"); add_item(({"plank","planks"}),"Long flat bits of wood used to make this " "dock, many of them are rotten.\n"); add_item("water","The sea is deep blue and laps against the supports of the dock.\n"); add_smell("air","The air smells salty.\n"); add_item("dock","The dock is made of rotten wooden planks.\n"); add_sound("footsteps","Your footsteps echo hollowly on the wooden planks.\n"); } void init() { add_exit("east",HAVMAND+"t01.c","path"); ::init(); }