#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " This is the closest you can get to the beach. From here, you can barely see " "through the bubbles from the waves to the West, which leads to the beach. However, " "coming back down would be another story. The rocks and inability to see clearly " "make it far to dangerous to re-enter the water at this point, thus returning to " "dry ground would be a one-way ticket, here. The oean deepens in every other " "direction to the East at this point. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item(({"bubbles","waves","beach"}),"You cannot get a clear picture of what is " "ahead of you to the West, but it appears to be the central beach of the Crescent " "Island.\n"); add_item("rocks","The rocks are volcanic in their origin. Some are submerged and " "others are jutting above the water.\n"); add_exit("west",ROOMS+"liz1.c","path"); add_exit("northeast",WATER+"water9.c","path"); add_exit("east",WATER+"water6.c","path"); add_exit("southeast",WATER+"water3.c","path"); }