inherit "/std/sacroom"; void setup() { add_property("no_clean_up",1); set_god_here("virga"); set_short("%^BOLD%^%^CYAN%^Shrine of Virga%^RESET%^"); set_light(60); set_long("\n%^BOLD%^%^CYAN%^Shrine of Virga%^RESET%^\n\n" " As you step off the bridge, your eyes are drawn to " "a round, domed building with gleaming, white marble pillars. " "Up close, the structure appears much larger than you first " "thought. Stepping inside, you see long, wide, steep steps " "that sweep all the way around the shrine. Every twenty feet " "or so there are half-steps separating each of the steeper " "ones, allowing easier access to the altar in the pit at the " "bottom. The air is charged with the power and awe inspiring " "self-righteousness that is the essence of Virga. The open " "structure seems to radiate outwardly all the goodness and " "serenity that the goddess represents. But beneath the " "veneer of serenity, you recognize the iron will that promises " "to someday overwhelm all the forces of chaos and evil in the " "realms.\n\n"); add_item("steps", "Large steep steps that also serve as benches " "for when the followers of Virga wish to meet and share " "the trials and tribulations of their lives with each other " "and Virga, herself, spiral all the way around the building. " "Every 20 feet, these steep steps are punctuated with smaller, " "shallower steps that allow one to safely descend to the pit.\n"); add_item("pillar", "Large, gleaming white marble pillars intricately " "carved to display the stars, the moon and the scales of justice " "support the domed roof of this open structure.\n"); add_item(({"dome","roof"}), "The domed roof of the shrine is somehow " "translucent from the inside. You can see clearly, the sky " "beyond.\n"); add_item("sky", "Peering up through the dome, you see the sky, " "in all its infinity looking back at you.\n"); add_feel("air", "The air is alive with the power and majesty of " "Virga.\n"); add_item("pit", "At the bottom of the steps, you see the pit that " "serves as the altar to Virga.\n"); add_exit("north","/d/um/village/park/bridge01.c","path"); add_exit("south","/d/um/village/park/bridge02.c","path"); }