#include "path.h" inherit "/std/room"; object booklet; void setup() { set_short("Kitchen."); set_long("This is the well used kitchen of your family home. " "There is a large wood burning stove with a pile of " "wood at one side of it. There is a large cupboard which " "is closed. There is a table in the centre of the room. " "You notice a small booklet on the table. There " "is a single door to the east.\n"); add_property("no_undead",1); set_light(70); add_item("stove", "This is an old fashioned stove which looks like it " "hasn't been used for many years. This is as clean as your " "mother left it still though.\n"); add_item("wood", "The wood is solid, slow burning wood, which is actually " "past it's best because it is slightly damp.\n"); add_item("cupboard", "This is a large cupboard used to store food in.\n"); add_item("table", "This is a large square table where you regulary ate.\n"); add_exit("west", PATH+"half-elf", "door"); } void reset() { if(!sizeof(find_match("booklet", this_object()))) { booklet = clone_object(BOOK); booklet->move(this_object()); } } /* void reset */ void dest_me () { if (booklet) booklet->dest_me(); } /* dest_me */