#include "path.h" inherit FORESTROOM; #define NUM 2 void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: High Forest"); set_long("\n Realm of the Elf: High Forest.\n\n" " This looks like a peaceful well guarded part of " "the forest. The elves must really take care of this part of the " "forest, and keep it free of goblins and other pests.\n" " The air is filled with sweet scent of " "grass and flowers. You hear birds singing their praise to nature." " The trail turns south and west into the " "forest. Some small paths leads further into the forest to the east " "and north." "\n\n"); add_exit("east", ROOM+"fo9", "road"); add_exit("west", ROOM+"fo7", "road"); add_exit("north", ROOM+"fo4", "road"); add_exit("south", ROOM+"fo13", "road"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); set_zone("track"); }