map_prop ([]) labels ({}) move_flag 0 prev 0 value 0 create_me "slinger" room_monsters ({}) room_armors ({}) room_weapons ({}) room_object_names ({}) room_object_startpos ({}) room_object_files ({}) room_object_funcs ({}) room_items ({}) room_item_descs ({}) new_item_desc 0 room_aliases ({}) room_alias_meanings ({}) room_exits ({}) room_exit_dests ({}) room_exit_types ({}) short "Test room" long "\"You are in a very boring room.\\n\"" zone "somewhere" inher_file "std/room" new_long 0 light_level 60 coord ({0,0,0,}) file_name "/w/slinger/park/test.c" temp_file_name "/save/roomgen/slinger.test.c" extra_code ""