#include "path.h" inherit "/std/outside"; void setup() { set_short("The Elven Forest \n"); set_light(LIGHT); add_property("no_undead",1); set_long("The Elven Forest. \n\n" " The sound of the city close by makes it even harder to " "leave the city, knowing that you may never return. You " "sit for a short while and weep about having to leave, but" " you understand that you can't live at home forever. You " "were even starting to get a little stir crazy staying at home." "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_exit("east",ROOMS+"Eldev.c","path"); add_exit("north",ROOMS+"storeroom.c","hidden"); add_exit("northwest",ROOMS+"aaroc_center.c","path"); add_exit("up",ROOMS+"treetop18.c","hidden"); add_clone(CHAR+"sprite.c",1); }