#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "The trees seem to be closing in on you, but you can still fight your " "way through the tangle of trunks and vines. The way east, however, is " "totally blocked, and there is no way you could cut your way through. " "To the west you can see what looks like a more permanent track, but " "its difficult to see clearly from here. " "\n\n"); add_item( ({"trunk","trunks"}),"The trunks are gnarled and twisted, " "and covered in lichen and moss. " "\n"); add_item( ({"vine","vines"}),"Long and thin, they hang down from great " "heights, but seem to be firmly attached to whatever they are growing " "from. Though they maybe useful, these are too small to of any help.\n" "\n"); add_item("track","Although you can't see it clearly from here, it appears " "to be a deliberately made dirt track for use by carts or wagons." "\n"); } void init() { add_exit("north",HAVMAND+"j04.c","path"); add_exit("south",HAVMAND+"j06.c","path"); add_exit("west",HAVMAND+"t02.c","path"); ::init(); }