#include "path.h" inherit "/obj/monster"; void setup() { add_alias("captive"); add_alias("Captive"); add_alias("elf"); set_name("captive"); set_short("Elf Captive"); set_long(" Pointed ears poke through disheveled hair as the elf " "returns your stare proudly. Dark dirt covers his " "face and skin, and one might almost mistake him for " "a drow from a distance. The proud look in his eyes and " "countenance, however, assure you that he considers himself " "high above the drow and that his spirit has not been broken " "yet.\n"); set_main_plural("captives"); set_gender(1); set_race("elf"); set_guild("cleric"); set_random_stats(5, 10); adjust_dex(5); set_level(4); set_max_hp(20); set_align(-500); set_ethics(-500); clone_object(OBJ+"dagger.c")->move(this_object()); this_object()->init_equip(); clone_object(ITEM+"shackles.c")->move(this_object()); add_language("elf"); do_command("speak elf"); load_chat(25, ({ 1, ":self-consciously adjusts his rags.", 1, "'The drow have no right to keep me here!", 1, ":counts the months he has spent here on his fingers and toes.", 1, "'I am of no use to you or your people.", 1, "'Who does your decorating? Lizard-men?", 1, "'My god Tempus has abandoned me!", })); load_a_chat(30, ({ 1,"'Am I kept here to be a mere pawn for your sport?", 1, "'Pick on someone your own size!", 1, ":kicks dust at your feet.", 1, "'You waste your energy, young friend.", 1, ":doesn't consider you much of a threat.", 1, "'You demon! Demons, all of you!", 1, "'Aah, you'll soon see that my sword is as sharp as my tongue." })); } /* setup() */