inherit "/std/room"; #include "path.h" void setup() { set_short("Lizard Domain: Cavern\n\n"); set_long("Lizard Domain: Cavern\n" " Being deeper into the cave, this small passage is a little darker than the " "room to the South. There is still enough light to see that the passage forks at " "this point, though. To the Northwest you can hear some sort of scraping noises. " "The Northeast passage has a strange scent coming from its depts as wells as some " "sort of a hoof print trail running in the soil. " "\n\n"); add_item("rocks","The rocks of this cave are primarily shale and volcanic in " "their nature. Both types are VERY sharp to the touch.\n"); add_feel(({"rocks","shale","volcanic rock","volcanic"}),"You decide against " "grasping the rock after realizing just how sharp it is.\n"); add_item(({"prints","hoof prints","hoof","trail"}),"The trail is well-worn and " "seems to have been made over an extended period of time. \n"); add_smell(({"scent","strange scent"}),"The smell is something like a rotten " "vegetation and pig crap. \n"); add_exit("south",CAVE+"cave1.c","path"); add_exit("northeast",CAVE+"cave4.c","path"); add_exit("northwest",CAVE+"cave3.c","path"); }