#include "path.h" inherit SHOOT; setup() { add_property("guild","ranger"); set_ranged_weapon("bow"); set_name("shortbow"); set_short("Short Bow"); add_alias("bow"); set_long("A sturdy short bow. The bow itself is made of laminated willow and appears to be strung with hair. It's a fairly plain weapon, but appears serviceable.\n"); set_readymess("You nock and arrow, draw the bow, steady and aim at"); set_firemess("Holding your breath for a moment you lose an arrow at"); set_value(5000); } int query_weapon() { return 1; }