inherit "/obj/weapon"; int query_hands_needed() { return 2; } void setup() { set_base_weapon("pick"); set_name("pick"); set_short("pick"); add_alias("skiepick"); set_long("This is a pick.\n"); set_main_plural("picks"); } int set_in_use(int i) { if(i==1) { this_object()->add_static_property("PICKUSED",1); } else if(i==0) this_object()->remove_static_property("PICKUSED"); return ::set_in_use(i); }