inherit "/std/sacroom"; void setup() { set_light(30); add_property("no_clean_up",1); set_short("%^BOLD%^BLACK%^Obsidian Tunnels : Shrine to Grimbrand%^RESET%^"); set_long("%^BOLD%^BLACK%^Obsidian Tunnels : Shrine to Grimbrand\n\n%^RESET%^" " Your first view of this area is darkness, pure and " "evil. The darkness seems to have a life of its own, a " "will-power unseen but felt. Cold stone, black as pitch, " "passes beneath your feet as you walk into the area. " "Columns decorated with symbols and creatures are spaced " "throughout the hall. The shadows seem to move with a " "savage and maleficent grace, fear chills you to the bone " "as you sense malevolent intelligence tempered with honor " "and fanatical loyalty. Indeed, these very traits are " "depicted in the carvings and mosaics etched into the very " "stone of this Cathedral. A massive altar, set into the " "stone heart of the hall, draws your attention subtly yet " "commandingly.\n" "\n"); add_smell(({"hall", "area", "evil", "darkness"}), " The hall smells musty and old, accentuated with the " "sharper scent of spices and the sweet metallic scent of " "freshly spilt blood.\n" "\n"); add_feel(({"stone"}), " The stone of the hall is cold to the touch. You can " "actually -feel- hatred, revenge, and malevolent intent " "vibrating in the stone. The raw power of this area feels " "like an oppresive weight crushing you to the floor.\n" "\n"); add_feel(({"hatred", "revenge", "malevolent intent"}), " Overpowering emotion eminates from the very rock of " "the Cathedral. Hatred, revenge, war, destruction, and " "shockingly intelligent evil overwhelm you with a unique " "sense of dread. You sense additionally a great sense of " "honor and fanatical loyalty underlying the entire " "sensation.\n" "\n"); add_item(({"darkness", "shadow", "shadows"}), " The darkness appears very much alive and moves with " "a savage and malefic grace. It seems very threatening " "yet inviting enough to draw you in not unlike the " "hypnotic effect of something so horrifically terrible " "that you are unable to glance away. Moving and swaying, " "the darkness seems to be engaged in some sort of arcane " "dance of worship to the God of Darkness and Evil, " "Grimbrand.\n" "\n"); add_item(({"stone"}), " The stone of the hall has been constructed of " "obsidian and is as black as pitch. It seems to absorb " "all light with a voracious appetite creating an illusion " "of endlessness. It feels bitterly cold and extremely " "hard.\n" "\n"); add_item(({"columns"}), " The columns are evenly spaced forming an oval around " "the altar. Each column depicts different creatures " "chosen by Grimbrand himself as the patron idols of " "each of the seperate classes housed within the evil " "dominion. One displays the image of the Jackel, another " "that of the King Cobra, and a third has a Fer-de-Lance " "Viper, each has been inlaid into the obsidian with the " "rare metal known as Electrum.\n" "\n"); add_item(({"symbol", "symbols", "creature", "creatures"}), " The inlaid electrum in the columns seem to eminate " "a soft glow of even darker darkness as if radiated by " "pure evil. You can see a Jackel, a King Cobra, and a " "Fer-de-Lance Viper, each are depicted as foreground " "characters who are shadowed from behind by an incredibly " "powerful looking Siberian Tiger. Each of the three " "foreground animals are in various acts of wanton " "destruction and slaying.\n" "\n"); set_god_here("grimbrand"); add_exit("south","/d/hoerk/werre/tunnel01.c","corridor"); }