void domain_death(object killed_by,object *attacker_list) { string *x; string domain; if(!environment(this_object())) return; if(!interactive(this_object())) return; x = explode(file_name(environment()),"/"); domain = "/"+x[0]+"/"+x[1]+"/master.c"; //tell_room(environment(),"Bing... "+domain+"\n"); catch(domain->event_player_death(this_object(),killed_by,attacker_list)); }