#include "path.h" inherit BASE; int query_kill_xp() { return 0; } void setup() { set_name("skeleton"); set_main_plural("skeletons"); set_short("Skeleton"); set_long("Nothing more than an animate skeleton, this fiend has returned to "+ "life to visit woe on the living.\n"); set_guild("fighter"); set_level(5); set_al(20); set_str(25); set_int(2); set_wis(2); set_dex(5); set_con(25); set_cha(2); set_thac0(15); set_kill_xp(0); add_property("magical",100); add_property("fire",-10); add_property("cold",110); set_aggressive(1); add_property("undead",1); }