#include "path.h" /*inherit "/std/outside"; */ inherit SWAMPGEN; #define NUM 2 setup() { set_light(60); set_short("Swamp"); set_long("You are in a swamp. " "The ground to the south is extremely wet, and since you're neither " "a lizard-man nor a fish, you can't go there. " "The stench of the swamp is all around you.\n"); add_property("no_undead",1); add_exit("north", HERE+"sw3", "road"); add_exit("west", HERE+"sw6", "road"); add_exit("east", HERE+"sw1", "road"); add_item("swamp", "A totally unhealthy place. Bugs and treacherous ground " "everywhere you look. The stench is almost unbearable.\n"); add_item("ground", "The ground is wet and treacherous.\n"); add_clone(NPCS+"lizardman.c",2); set_zone("swamp"); :: setup(); }