/* The example armour.. */ inherit "/obj/armour"; void setup() { /* THIS HAS TO BE THE FIRST LINE !!!! */ set_base_armour("amulet");/*Will set up most of the armour for you */ set_name("amulet"); /* The name is an identifier **/ set_short("amulet"); /* What the players see */ set_main_plural("amulets"); /* What the the players see if there are more than one of that armour */ set_long("This is a small gold amulet on a chain. It seems to be " "in the vague shape of an adventurer, perhaps one like " "yourself.\n"); }