Inheritance map for /std/living/living.c /std/living/living.c + | +--- /std/container.c | +--- /std/living/stats | +--- /std/living/health | +--- /std/living/combat + | | | +--- /std/weapon.logic +--- /std/living/armour + | | | +--- /std/armour.logic +--- /std/living/gender | +--- /std/living/skills | +--- /std/living/money | +--- /std/living/spells | +--- /std/living/force int test_add(object ob, int flag) Returns weather or not the object can be added to this object. The flag passed is the get paramater. int test_remove(object ob, int flag) returns weather of not the object cen be droped or removed from this objects inventory. void move_player(string dir, object|string dest, string message) Moves the object from where they are to the destination in the direction dir with the message message when they leave the room. int cannot_get_stuff() Returns 1. This means that the player object cannot get things from inside this object. mixed *stats() Returns the stats of the object used by the stat parameter on the player object. See also living.armour, living.combat, living.gender, living.handle, living.health, living.skills, living.spells, living.stats, std.object, std.container