#include "path.h" inherit "/std/outside.c"; void setup() { set_short("Clearing beneth Village"); set_long("Clearing beneth Village.\n\n" " You're standing in a large clearing beneth " "the elven village. During the day people usually work " "here, in the wide open space. The only trees around are " "the ones supporting the village higher up. And just north " "of here you see a river streaming southeastwards down the " "forest. In the southern end of the clearing leaps " "the stairs to the elven village in the trees. " "The clearing continues northeast and northwest.\n\n"); set_light(80); add_item(({"tree","trees"})," The trees are huge, " "massive oaks standing steady on the ground. They give " "the village plenty safety just by their looks.\n"); add_item("river"," All along the river you notice " "some sort of trail. Perhaps it's used by the fishers...\n"); add_item("stairs"," Beautifully carved and put together " "are the stairs running upstairs to the homes of elfs. " "They strech serveral yards up in the crown of the oaks.\n"); //add_smell(({"xxx","xxx"})," \n"); add_exit("northeast",ROOMS+"j7.c","path"); add_exit("northwest",ROOMS+"f7.c","path"); add_exit("up",ROOMS+"v9.c","door"); }